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Combinatorial games: tic-tac-toe theory
Author
Publisher
Cambridge University Press
Publication Date
2008
Language
English
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Table of Contents
From the Book
Pt. A. Weak win and strong draw
ch. I. Win vs. weak win
Illustration : every finite point set in the plane is a weak winner
Analyzing the proof of theorem 1.1
Examples : tic-tac-toe games
More examples : tic-tac-toe like games
Games on hypergraphs, and the combinatorial chaos
ch. II. The main result : exact solutions for infinite classes of games
Ramsey theory and clique games
Arithmetic progressions
Two-dimensional arithmetic progressions
Explaining the exact solutions : a meta-conjecture
Potentials and the Erdos̋-Selfridge theorem
Local vs. global
Ramsey theory and hypercube tic-tac-toe
pt. B. Basic potential technique : game-theoretic first and second moments
ch. III. Simple applications
Easy building via theorem 1.2
Games beyond Ramsey theory
A generalization of Kaplansky's game
ch. IV. Games and randomness
Discrepancy games and the variance
Biased discrepancy games : when the extension from fair to biased works!
A simple illustration of "randomness" (I)
A simple illustration of "randomness" (II)
Another illustration of "randomness" in games
Pt. C. Advanced weak win : game-theoretic higher moment
ch. V. Self-improving potentials
Motivating the probabilistic approach
Game-theoretic second moment : application to the picker-choose game
Weak win in the lattice games
Game-theoretic higher moments
Exact solution of the clique game (I)
More applications
Who-scores-more games
ch. VI. What is the biased meta-conjecture, and why is it so difficult?
Discrepancy games (I)
Discrepancy games (II)
Biased games (I) : biased meta-conjecture
Biased games (II) : sacrificing the probabilistic intuition to force negativity
Biased games (III) : sporadic results
Biased games (IV) : more sporadic results
pt. D. Advanced strong draw : game-theoretic independence
ch. VII. BigGame-SmallGame decomposition
The Hales-Jewett conjecture
Reinforcing the Erdos̋-Selfridge technique (I)
Reinforcing the Erdos̋-Selfridge technique (II)
Almost disjoint hypergraphs
Exact solution of the clique game (II)
ch. VIII. Advanced decomposition
Proof of the second ugly theorem
Breaking the "square-root barrier" (I)
Breaking the "square-root barrier" (II)
Van der Waerden game and the RELARIN technique
ch. IX. Game-theoretic lattice-numbers
Winning planes : exact solution
Winning lattices : exact solution
I-can-you-can't games - second player's moral victory
ch. X. Conclusion
More exact solutions and more partial results
Miscellany (I)
Miscellany (II)
Concluding remarks
Appendix A : Ramsey numbers
Appendix B : Hales-Jewett theorem : Shelah's proof
Appendix C : A formal treatment of positional games
Appendix D : An informal introduction to game theory.
From the eBook
pt. A. Weak win and strong draw
ch. I. Win vs. weak win
Illustration : every finite point set in the plane is a weak winner
Analyzing the proof of theorem 1.1
Examples : tic-tac-toe games
More examples : tic-tac-toe like games
Games on hypergraphs, and the combinatorial chaos
ch. II. The main result : exact solutions for infinite classes of games
Ramsey theory and clique games
Arithmetic progressions
Two-dimensional arithmetic progressions
Explaining the exact solutions : a meta-conjecture
Potentials and the Erdős-Selfridge theorem
Local vs. global
Ramsey theory and hypercube tic-tac-toe
pt. B. Basic potential technique : game-theoretic first and second moments
ch. III. Simple applications
Easy building via theorem 1.2
Games beyond Ramsey theory
A generalization of Kaplansky's game
ch. IV. Games and randomness
Discrepancy games and the variance
Biased discrepancy games : when the extension from fair to biased works!
A simple illustration of "randomness" (I)
A simple illustration of "randomness" (II)
Another illustration of "randomness" in games.
pt. C. Advanced weak win : game-theoretic higher moment
ch. V. Self-improving potentials
Motivating the probabilistic approach
Game-theoretic second moment : application to the picker-choose game
Weak win in the lattice games
Game-theoretic higher moments
Exact solution of the clique game (I)
More applications
Who-scores-more games
ch. VI. What is the biased meta-conjecture, and why is it so difficult?
Discrepancy games (I)
Discrepancy games (II)
Biased games (I) : biased meta-conjecture
Biased games (II) : sacrificing the probabilistic intuition to force negativity
Biased games (III) : sporadic results
Biased games (IV) : more sporadic results
pt. D. Advanced strong draw : game-theoretic independence
ch. VII. BigGame-SmallGame decomposition
The Hales-Jewett conjecture
Reinforcing the Erdős-Selfridge technique (I)
Reinforcing the Erdős-Selfridge technique (II)
Almost disjoint hypergraphs
Exact solution of the clique game (II).
ch. VIII. Advanced decomposition
Proof of the second ugly theorem
Breaking the "square-root barrier" (I)
Breaking the "square-root barrier" (II)
Van der Waerden game and the RELARIN technique
ch. IX. Game-theoretic lattice-numbers
Winning planes : exact solution
Winning lattices : exact solution
I-can-you-can't games
second player's moral victory
ch. X. Conclusion
More exact solutions and more partial results
Miscellany (I)
Miscellany (II)
Concluding remarks
Appendix A : Ramsey numbers
Appendix B : Hales-Jewett theorem : Shelah's proof
Appendix C : A formal treatment of positional games
Appendix D : An informal introduction to game theory.
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ISBN
9780521461009
9780511735202
9781107390225
9781461941460
9780521184755
9780511735202
9781107390225
9781461941460
9780521184755
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