Technological pleasure : the performance and narrative of technology in Half-life and other high-tech computer games / Andrew Mactavish
Die hard / try harder : narrative, spectacle and beyond, from Hollywood to videogame / Geoff King
Spectacle of the deathmatch : character and narrative in first-person shooters / Jo Bryce & Jason Rutter
First-person shooters : a game apparatus / Sue Morris
Vision and virtuality : the construction of narrative space in film and computer games / Wee Liang Tong & Marcus Cheng Chye Tan
Watching a game, playing a movie : when media collide / Sacha H. Howells
Videogames as remediated animation / Paul Ward
What's that funny noise? : an examination of the role of music in Cool boarders 2, Alien trilogy and Medievil 2 / David Bessell
From hardware to fleshware : plugging into David Cronenberg's Existenz / Steve Keane
Run Lara run / Margit Grieb
Playing with Lara / Diane Carr
'Oh grow up 007' : the performance of Bond and boyhood in film and videogames / Derek A. Burrill
'I know kung fu!' : the martial arts in the age of digital reproduction / Leon Hunt
Hands-on horror / Tanya Krzywinska.